Semi-Finals: Vince (Lightsworn) Vs. Mario (Absolute Zero)
Mario won the opening roll and will be going first.
Mario activated Reinforcement of the Army to add Dark Grepher to his hand. Elemental Hero Stratos was summoned next; activated its effect to add Destin Hero – Malicious to his hand. Mario then set one spell or trap card to end his turn.
Vince drew his sixth card; which consisted of Charge of the Light Brigade, Solar Recharge, Monster Reborn, Pot of Duality, Lyla, Lightsworn Sorceress; and Honest. Vince activated Charge of the Light Brigade; sending Aurkus, Lightsworn Druid; Beckoning Light, and Effect Veiler, to the graveyard as cost. Vince added Lumina, Lightsworn Summoner to his hand. Solar Recharge was activated next; discarding Lyla, Lightsworn Sorceress as cost, drew two cards, and sent Ryko, Lightsworn Hunter and Judgment Dragon from his deck to the graveyard. Pot of Duality was activated next; revealing Ryko, Lightsworn Hunter; Garoth; Lightsworn Warrior, and Dark Hole, from the top of his deck. Vince added the Dark Hole to his hand and shuffled the remaining two cards into his deck. Vince then set two cards to his spell and trap zone and passed his turn.
Dark Grepher was summoned, and Mario activated its effect with priority; discarding Malicious as cost; Vince flipped Torrential Tribute to destroy Grepher and Stratos, Plaguespreader Zombie was sent from the deck to the graveyard as part of Grepher’s effect. Mario removed Malicious from his graveyard to special summon another copy from his deck in defense mode. Then, Mario activated Plaguespreader Zombie’s effect; by placing a card from his hand to the top of his deck, special summoning the zombie tuner. Plaguespreader Zombie was tuned to Malicious to synchro summon Stardust Dragon. Stardust Dragon made a direct attack. Mario then set one spell or trap card to end his turn.
Vince summoned Lumina, Lightsworn Summoner; and activated its effect; by discarding his Celestia, Lightsworn Angel, to special summon Aurkus, Lightsworn Druid, in his graveyard. Aurkus attacked into Stardust Dragon. “You have Honest?” “Yeah.” Vince sent Honest to the graveyard during the damage step to overpower Stardust Dragon. Lumina made a direct attack. Lumina’s effect sent Cold Wave; Wulf, Lightsworn Beast; and Jain, Lightsworn Paladin to the graveyard, and Aurkus’s effect sent Foolish Burial and Ehren, Lightsworn Monk to the graveyard. Wulf was special summoned because it was sent from deck to graveyard.
Mario summoned Deep Sea Diva; activating its effect to special summon Spined Gillman from his deck. Diva was tuned to the Gillman to synchro summon Ally of Justice Catastor. Catastor attacked and destroyed Lumina with its effect.
Vince drew into a hand of Shire, Lightsworn Spirit; Dark Hole, and Monster Reborn. Vince switched Aurkus into defense mode and ended his turn. Aurkus sent Plaguespreader Zombie and Honest to the graveyard in the end phase.
Mario set one monster and Catastor attacked into Aurkus; again destroying it by its effect.
The score was Mario leading at 5800 to Vince’s 5500.
Vince drew Garoth, placed it back on top of his deck for Plaguespreader Zombie. The zombie was tuned to Wulf to synchro summon Brionac, Dragon of the Ice Barrier. Mario negated Brionac’s summon with Solemn Judgment. Vince then activated Dark Hole to destroy Catastor and Mario’s facedown Sangan. Mario added Destiny Hero – Diamond Dude to his hand from Sangan’s effect. Vince then activated Monster Reborn, targeting his Brionac (after the game Vince was told that he could not select Brionac, as he was not summoned properly), Mario flipped Bottomless Trap Hole to remove Brionac. Vince summoned Shire, Lightsworn Spirit; whose attack is now 2800.
Brionac attacked directly, and Mario special summoned Gorz, the Emmisary of Darkness; after he has taken damage, and special summoned an Emissary of Darkness token; as strong as the damage he has taken. Shire attacked Gorz, and Vince passed his turn. Garoth and Judgment Dragon were sent to the graveyard for Shire’s effect. Vince ended with no cards in hand, while Mario had three in his hand.
Mario activated Destiny Draw, discarding newly added Diamond Dude, to draw two cards. Mario then switched the Emissary of Darkness token to attack mode and attacked Brionac, destroying both the synchro and the token. Mario then set one monster, followed by two cards in his spell and trap zone.
Shire attacked directly, and was stopped by Mario’s set Book of Moon.
Mario flipped up his face down Deep Sea Diva, and flipped Call of the Haunted; special summoning his Destiny Hero – Malicious. The Diva was tuned to Malicious to synchro summon Thought Ruler Archfiend. The synchro attacked into Vince’s facedown Shire; destroying it and Mario gained 400 life points from its effect. Mario activated Future Fusion; declaring Elemental Hero Absolut Zero, sending from his deck, Destiny Hero – Defender, and his last copy of Deep Sea Diva to the graveyard.
Vince drew Solar Recharge; immediately activating it, discarding Wulf for its cost; drew two cards, and sent Pot of Duality and Celestia, Lightsworn Angel to the graveyard. Gold Sarcophagus was activated; removing Monster Reincarnation from the game until two turns later. Vince then set one monster and passed his turn.
Mario sent Thought Ruler Archfiend to attack Vince’s face down monster; which turned to be Ryko, Lightsworn Hunter. Ryko’s effect destroyed Future Fusion, and sent Solar Recharge, Necro Gardna, and Archlord Krystia to the graveyard.
Vince drew for his turn and passed with no other moves.
Mario summoned Breaker, the Magical Warrior and made a direct attack, while Thought Ruler’s attack was blocked by removing Necro Gardna from play. Mario looked at the field, and saw that Vince was going to get Monster Reincarnation next turn, and there was a Judgment Dragon in the graveyard, Mario conceded the game.
Mario is going to start off the second game.
Mario activated Destiny Draw; discarding Destiny Hero – Defender; drew two cards, then set one monster, and two cards in his spell and trap zone to end his turn.
Vince also activated his draw card; Solar Recharge; discarding Wulf, Lightsworn Beast; to draw two cards, and sending Charge of the Light Brigade and Gold Sarcophagus to the graveyard. Lyla, Lightsworn Sorceress was summoned and Vince passed his turn. Lumina, Lightsworn Summoner; Cold Wave; and another Lyla was sent to the graveyard by Lyla’s effect.
Mario summoned Dark Grepher; activated its effect by discarding Plaguespreader Zombie, sending Destiny Hero – Malicious from the deck to the graveyard. Malicious was removed from the graveyard to special summon another copy of Malicious, then Mario put a card back on top from his hand to special summon Plaguespreader Zombie. The zombie tuner was tuned with Malicious to synchro summon Stardust Dragon.
The same exact move from last game! The only exception is that there is no Torrential Tribute, so that Mario has more monsters to attack with.
Sangan was flipped into attack mode. Mario did not want an Honest coming down on him, so he activated Book of Moon to turn Lyla face down. Sangan attacked and destroyed Lyla, Grepher and Stardust Dragon made a direct attack, respectively.
Vince drew for his turn, and activated Monster Reincarnation; discarding Necro Gardna for cost, and adding Lumina from his graveyard to his hand. Lumina was summoned, and Mario denied him, as he flipped Solemn Judgment! Mario paid half of his life points as cost to negate Lumina’s summon. Vince ended with no other plays.
The score stands at Mario leading at 4000 to Vince closing in at 3800.
Mario attacked directly with Sangan, Dark Grepher, and Stardust Dragon; in that order.
Vince removed Necro Gardna to negate Stardust Dragon’s attack.
Vince drew into a hand consisting of; Pot of Avarice, Judgment Dragon, Ryko, Lightsworn Hunter, Pot of Duality, and Celestia, Lightsworn Angel.
Vince activated Pot of Duality; revealing Solar Recharge, and two copies of Beckoning Light. Solar Recharge was added to his hand, and the others were shuffled back into the deck. Solar Recharge was activated next; discarding Celestia, Lightsworn Angel, drew two cards and sent Plaguespreader Zombie and another Celestia to his graveyard. Pot of Avarice was activated next; as Vince selected two copies of Celestia, two copies of Lyla, and Lumina to go back into the deck, and drew Dark Hole and Trap Stun.
Considering his options, Vince saw that he could not avoid the Stardust Dragon and conceded. We are going on to game three!
Both players went into their side decks and began adjusting their decks.
Vince will be starting up game three by drawing into a hand consisting of Celestia, Beckoning Light, Plaguespreader Zombie, Honest, Effect Veiler, and Cold Wave.
Vince set the zombie and passed his turn.
Mario summoned Elemental Hero Stratos; activated its effect, only to be stopped when Vince sent Effect Veiler to the graveyard to negate Stratos’s effect. Stratos attacked and destroyed Vince’s set zombie.
Vince activated Solar Recharge; discarding Celestia, drew two and sent Monster Reborn and Lyla to the graveyard.
“Cards in hand?” “Five,” replied Mario.
Vince set one monster and two cards to his spell and trap zone to end his turn.
Mario activated Reinforcement of the Army to add Dark Grepher to his hand. Stratos was tributed to summon Caius the Shadow Monarch; its effect was activated to remove Vince’s facedown Honest. Caius made a direct attack and Mario passed his turn.
Vince flipped Beckoning Light during Mario’s end phase; discarding Honest, Wulf, and Cold Wave. Vince added back Honest, Lyla, and Effect Veiler to his hand.
Vince drew and summoned Lyla. Lyla attacked into Caius, and Vince sent Honest to the graveyard during the damage step to overpower Caius. Vince ended, sending Gold Sarcophagus, Dark Hole, and Solar Recharge.
Mario special summoned Dark Grepher; by discarding Destiny Hero – Malicious for its cost. Grepher activated its effect by discard another Dark Grepher, Vince chained the effect of Effect Veiler; by sending it to the graveyard to negate its effect. Grepher attacked into Lyla, destroying both monsters. Mario ended with no other moves.
Vince summoned Garoth, Lightswonr Warrior. Garoth went for a direct attack, Mario flipped Call of the Haunted; targeting his Caius. Vince chained Trap Stun to negate the effect of Call of the Haunted. Garoth made the direct attack and Vince ended his turn.
Mario summoned Deep Sea Diva; activating its effect to special summon another Diva in defense mode from his deck. Malicious was removed to special summon another from his deck as well. Diva was tuned to Malicious to synchro summon Colossal Fighter. The synchro attacked Garoth, and Mario ended his turn.
The score was Mario leading at 4450 and Vince at 4100.
Vince summoned Shire, Lightsworn Spirit, and attacked into Mario’s Diva. Shire’s effect sent Pot of Avarice and Foolish Burial to the graveyard in the end phase.
Mario summoned Spined Gillman, Colossal Fighter attacked into Shire, and Gillman attacked directly. Mario ended his turn after that.
Vince special summoned Judgment Dragon from his hand, and thought about whether to activate the Dragon’s effect or not.
“I know you have Effect Veiler in your hand.” Vince voiced.
Judgment Dragon attacked into Spined Gillman. Vince activated Judgment Dragon’s effect, after the battle; paying 1000 life points, testing the waters. Indeed, Mario did have an Effect Veiler, as he sent it to the graveyard to protect his Colossal Fighter from destruction. With the synchro’s attack points enough to take out Judgment Dragon, Vince conceded the game to Mario.
Vince’s strong game one showing could not be carried on to the next two games, as he drew horrendous in his game two and three opening hands and his Recharge’s draws were getting worse. Mario took advantage of that and swarm the field; overwhelming Vince into a 2-1 victory!